>So is the vrchat getting more users, or pcvr? For now it seems to be growing at around the same rate as PC gaming did. Problem is, people thought this was going to grow like phones did, and it just won’t. I’d say in the last decade it has boomed compared to the 10 years before that. We didn’t? Damn, we have so many threads going on sometimes that is hard to keep track at all. >I don’t think we ever finished the conversation about when pcvr started. Even if they had stayed at the same number for the last 3 years it wouldn’t be dying either. Its just that when things are growing in numbers, is the literal opposite of dying. >According to you PCVR isn’t dead as long as one person is still using it. The studio says it will be more complex, as content will need to be rebuilt for the iOS platform since it uses a different graphics framework. VRChat on iOS however is expected later, with more details to follow. The full public launch on Google Play is expected in three to six months after the beta release, the studio says. Beta access is expected to arrive to VRChat Plus members in three to four months. VRChat on Android Mobile will only be available to VRChat Plus subscribers, the studio says, offering it as a beta to polish UI and UX before a full public launch. Here’s a quick look at an early build, which the studio stresses isn’t a final version: The company says in a developer blog that while there’s still no release date on the books, the Android version has already been used by team members to attend large meetings.Īdditionally, the Android version will support any world or avatar that works on Meta Quest, since the standalone also runs Android. VRChat, the popular social VR platform, announced that flatscreen ports for both Android and iOS are currently in development.
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